#not trying to make a habit of uploading music from in-game screen recordings but i need these tracks on my blog now
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#not trying to make a habit of uploading music from in-game screen recordings but i need these tracks on my blog now#this one honestly kind of reminds me of hana valley from okami#music#veluriyam mirage#genshin spoilers#0.txt
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The Love Among Us
Chapter 1-- I’d Never Snitch On Daddy
so i haven’t seen many corpse husband x reader stories on here, so i decided to upload one myself. i’ve been watching jacksepticeye’s among us videos and when i heard corpse talk for the first time, i was like, “hol up” and now i’ve been obsessed with him. also, go stream his music on spotify, it’s amazing. enjoy! x.
corpse husband x female!reader
summary: while playing among us, y/n watches corpse kill felix in o2. when his body is reported, however, she doesn’t tell who killed him.
word count: ~3.6k
warnings: swearing, mentions of death (not real death), mentions of murder (not real murder)
EDIT: before i wrote this and after i published it, i did not know that corpse did not like to be referred to as “daddy”. had i known this, i would have not even thought of posting this. and since i know now, i won’t refer to him as such in the future. thank you. (10/19/2020)
EDIT 2: this is the first part to my corpse x reader series. i will be adding chapters as we go!
next>
4 rounds before the incident
“I was in coms with PJ!” Sean exclaims.
“He is doing the liar voice!” Felix shouts with a laugh.
“I’m not,” Sean tries to say, but everyone talks over him and the voting time ends. Everyone left alive, though it was only four people, had all voted for him and he yells at them as he gets ejected.
stinky was not the imposter
2 imposters remain
The round ends and everyone unmutes themselves.
“Lizzie, you saw Felix kill me and you did nothing!” Roomie yells as soon as the round ends and the imposters are revealed.
“Yeah, because I was the other imposter.”
“Oh. Okay, well that makes sense.”
Everyone laughs and Ken starts the round again.
“Wait, can I invite y/n to play? She’s doing her twenty-four-hour stream and she just finished playing Monopoly with Mark, Bob, and Wade,” says Lizzie, looking down at her phone as they all appear back in the waiting room.
“Yes,” Corpse blurts out and there are a few laughs and chuckles.
“You were quick to answer, Corpse,” Sean teases.
“Shut up,” Corpse mumbles and there are even more laughs.
Lizzie smiles and taps into her phone. “I’m gonna invite her.”
~
“I can’t believe that you actually made that deal, y/n,” Wade is telling you after ending the second round of Monopoly that you’ve played with them.
You smile and cross your legs on your chair. “Look, I was going bankrupt and it seemed good at the time. Besides, Mark was going to win anyway, he owned half of the board.” Your phone buzzes beside you on your desk and you pick it up. “Lizzie texted me.” There’s a sound effect that plays in your headset and you look up at your screen and smile. “Thanks to _lorieplays _for donating a hundred dollars, that means a lot. Thank you so much.”
“Do you want to play another round?” Marks asks.
You shake your head, reading the text from your friend in England. “No, I don’t want to lose to you again.” You laugh. “Nah, Lizzie wants me to play Among Us with her and a few others. It was fun playing with you guys.”
“It was even though you took all of my money,” Bob snaps.
You laugh. “Yeah, yeah. See you guys later.”
“Bye,” says Mark.
“See y--” Wade begins but you cut him off when you disconnect from the call.
“Oops.” You put a hand over your mouth and laugh. “Sorry, Wade. Okay.” You straighten up and glance over everything, making sure it’s all working properly. “I have to pee and I think my roommate ordered pizza, so we’ll be back after this short break. Enjoy this live feed of my pet rats.” You giggle and switch the stream over to a view of your two rats in their cage where you have a camera set up. You take your headset off and head out of your recording room.
Every two months, you have a twenty-four-hour livestream where you play games with your friends from all around the world. Despite being only twenty-five, your Youtube channel had grown exponentially in the past three years and you’ve had the chance to meet lots of other Youtubers like Markiplier, PewDiePie, and your close friend, LDShadowLady.
Currently, you’re on hour twenty of twenty-four and you’re beginning to feel the effects of not sleeping for a whole day. You had been drinking coffee and energy drinks for the past four hours and that seemed to perk you up for two hours max. But your roommate had ordered pizza and that would hopefully wake you up.
After going to the bathroom and grabbing an entire box of pizza, you return to your recording room and sit down. You put your headset back on and eat a slice of pizza before switching the views back to you. “And we’re back. I hope you guys enjoyed my rats because I don’t. They keep me up at night.”
You read a comment while loading up Among Us and laugh. “No, they’re not dead. They’re sleeping. They do that a lot when they’re not fighting.”
When you finally get into the game and entire the code, you spawn in. You also quickly join the Discord chat and wince when nearly ten voices hit you at once.
“y/n!” exclaims Lizzie and the other voices die down for a moment before rising to greet you.
You wince again but laugh. “Jesus, you guys are loud. Hey, Lizzie.” You move your character to the customize tab and go to try and switch your color. But then you frown and realize that you’re stuck with being dark blue. “Damn, I wanted to be white.”
“Do you want to switch?” Corpse asks.
Your eyes widen you your stomach flips. You hadn’t noticed Corpse was in this game. Immediately, your chat became flooded with keyboard smashing and lots of “omg my shipp” and “y/n rlly said ‘anna oop-’”
“Uh, yeah, if you don’t mind,” you manage to stutter out and take a bite of pizza as Corpse’s player comes over and the white option becomes available. You select it and also select the goggles in the hats menu.
“How’s your stream going?” asks Sean.
You shrug. “Pretty good. I’m super tired, though. I literally almost fell asleep while playing Monopoly with Mark, Wade, and Bob.”
“You went to college, right?” You’re pretty sure that’s Roomie.
“Yep,” you affirm with a nod even though they can’t see you. “You’d think that those all-nighters writing papers and studying for finals would make me able to do this.”
There’s a laugh in the group and the round starts.
3 rounds before the incident
You scratch your eyebrow and sigh in relief when you’re the crewmate. You mute yourself and slide up in your chair.
“I like being the crewmate,” you say, heading towards admin as a habit. “It’s a lot less stressful than being imposter.”
After doing your tasks in admin and fueling the engines, you stumble across a dead body in the lower engine and a vent closing.
“Oh,” you say, and press the report button. You unmute yourself and begin with, “So I saw a vent close but I didn’t see who went in.”
“Who died?” asks Lizzie.
“Felix,” says Sean.
You smirk. “It’s always yellow that dies first.”
“Where was the body?” Ken asks.
“Lower engine,” you reply.
“I was in medbay with Corpse doing the scan so it wasn’t him,” PJ says and Corpse makes a noise of confirmation.
This makes your cheeks heat up and you smack a hand over your mouth. Your chat explodes again but you decide to ignore it.
“And I was doing wires in cafeteria,” Lizzie says.
“Sean, where were you?”
“I was in reactor doing the simon says thing,” he answers.
You sigh. “I hate that one. What about you, Ken?”
“I was with Roomie in electrical doing the power thing. You know, the one where you have to divert it somewhere else.”
“So do we skip then?” asks Lizzie.
“No one is super sus, so I’m going to skip,” you answer.
When no one is ejected, you mute yourself again. “I dunno why, but Sean seems pretty sus. Because I didn’t see him on the way down from upper engine. But I guess he could have gotten there in time.” You shrug and run over to the trash chute in the cafeteria. “RIP to Felix, though.”
After doing the trash there, you head down to storage, running into Corpse doing the wires in there. You wait there to clear him and once you do, you run a few circles around him to get his attention and he follows you over to the trash in storage and watches you do that. After that, the two of you head over to electric together and do wires there.
Suddenly, there’s a body reported and you unmute yourself.
“Sean just killed Lizzie in front of me!” exclaims PJ.
“PJ killed Lizzie,” Sean retorts, flipping the blame. “I watched it, he didn’t realize I was there and murdered her.”
“I watched PJ do the scan in medbay, he’s cleared,” Corpse says and you find yourself smiling for no reason. “Sean, you killed Lizzie.”
“I knew he was sus,” you say, grabbing another piece of pizza. You look at the box and your eyes widen. Had you really already eaten half of it?
“Wait wait, how am I sus?” Sean asks.
You take a moment to swallow. “Because when I was doing fuel earlier, I was running down from upper engine and didn’t see you in reactor. Sure, maybe you could have gotten there earlier, but it was super weird.”
The discussion time ends and PJ immediately goes to vote for Sean as well as you, Corpse, and everyone else still alive. Sean ends up getting ejected.
stinky was an imposter
1 imposter remains
“You’re such a detective, y/n,” Sean says when he gets ejected.
You laugh. “I just play this game too much.” You then mute yourself and smile. “I am a genius.”
You end up finishing your tasks quickly after that and then stand in the cafeteria and eat another piece of pizza and read some of the chat.
“’ What am I going to do after this?’ I don’t know. I might play some Minecraft. Should I have a poll on Twitter? I’m stuck between public Among Us games, Minecraft, and taking random quizzes on Buzzfeed.” You smile and hear another sound effect and something pops up on the screen. “Thank you to coochie man for donating a hundred dollars, that means a lot.” You laugh at their name. “I love your name, by the way.”
There’s some rattling in the cage behind you and you turn around to see one of your rats drinking water. You turn back to the chat and read another comment. “’ Do you have a crush on Corpse?’” You blush and smile, biting your lip. “I mean, his voice is hot. I’ve never met him since he lives in San Diego and I live in h/t, but yeah, I guess I do. I’ve been listening to his music for the past few days and it’s really good, you guys should go check it out.”
You look up and unmute yourself when a body is reported. “Who died?” you ask. “I wasn’t paying attention.”
“Are you already done with your tasks, y/n?” Corpse asks.
God, even the way he says your name is making you blush. “Yeah, I get them done quick.”
“She does that,” says Lizzie, “She always gets her tasks done quick.”
“Ken is dead by the way,” says Roomie and your snort, smacking a hand over your mouth. “I found him in the hallway by navigation. Where was everyone else?”
“I was in cafeteria doing nothing,” you say, leaning back in your chair and spinning around just a little. “I think I saw PJ downloading while I was in there, but I wasn’t paying attention.”
“Yeah, I was downloading,” says Ken.
After more discussion, Corpse points out that Jaiden had been following him and it looked like she had been faking tasks.
“No I haven’t,” she says.
“That sounds like something the imposter would say,” you hum with a smirk. “That’s pretty sus, Jaiden.”
Everyone else agrees and you all end up voting Jaiden out.
jaiden was the imposter
0 imposters remain
You cheer as the round ends and a blue victory screen pops up for the crewmates. “Good game, guys,” you say and play again, waiting for the host.
~
1 round before the incident
“Oh my god, I’m imposter again?” you groan and sigh when you spawn back in. “I was just imposter, I don’t want to be it again. I’m so bad at it,”
After another short round of you and Felix losing to the crewmates, you all agreed to play two more rounds before Sean had to leave. So you move your character to admin where PJ is and fake the card swipe before moving over to the admin security thing where you could see who was around where. Luckily, no one appeared to be near admin, so you quickly kill PJ and escape through the vent and come out through medbay.
“Oh my god, oh my god, oh my god,” you whisper over and over, running down to storage. “That was clean.” You fake getting fuel and go back up to the upper engine.
When PJ’s body is reported, you see that your fellow imposter, Sean, had reported it. You stay silent for most of the round and only say that you were in the fuel area when it was reported.
“Yeah, I saw her run past electrical earlier,” Corpse says. You blush and glance at your exploding chat and shake your head.
After everyone skips the round, you mute yourself once more and head towards navigation. “I hate this.” You drag the last syllable and watch Lizzie enter the room. You wait a moment before walking towards her and killing her, jumping into one of the vents. You let out a sigh and flex your fingers. “I’m so stressed.” You exit out of the vent into shields and your heart stops when you see someone else in there but you realize that it’s the other imposter, Sean, and you relax.
You run past him and go to the trash compartments and pretend to unload those. And that’s how the rest of the round goes. You kill someone, someone reports it and you vote someone off. Eventually, you and Sean do a double kill and end up winning the round.
You unmute yourself.
“Let’s go!” Sean exclaims and you smile.
“I can’t believe you killed me, y/n!” shouts Lizzie. “I thought we were friends.”
You laugh. “There are no friends in this game. I’m not loyal to anyone in this game. You could be my best friend and I would fucking murder you.”
“That’s cold,” says Roomie as everyone else spawns back in.
“Yeah,” you nod.
“Wait, PJ disconnected,” says Sean, and you all end up waiting for him to rejoin.
In that time, you look at your chat and say, “Hey, do you guys have any questions for who I’m playing with. I’m asking you, chat.”
“I swear if someone asks about my hands, I’m leaving,” Corpse says and everyone laughs.
You laugh louder when you read a comment and read it aloud, “_Ironlady _says that you should be a hand model, Corpse.”
“Okay, I’m leaving,” you hear Corpse say over everyone laughing.
“No, stay!” you exclaim, trying not to laugh. “C’mon, don’t leave.”
He sighs deeply and your brain goes fuzzy. “Fine. I’ll stay for you.”
You beam and your tummy turns. You ignore the whistles and remarks from everyone else and stand beside Corpse. You suddenly wish that the little bean characters could hold hands.
When PJ joins the server again, Ken starts the round and you cross your fingers, hoping to get crewmate.
0 rounds before the incident
You mute yourself and sigh when you’re a crewmate. “Thank god.” You let out a breath and go over to admin with everyone else. You swipe your card and go to the cafeteria to do some wires there.
The game turns out to be rather uneventful. A few people die and two people are voted off before the game gets truly interesting. And that happens when you walk in on Corpse and Felix.
“I’ve had this song stuck in my head for days,” you’re saying, walking from electrical over to O2. “And I can’t get it out of my head. Maybe singing it will help.” You hum the first part. “Don't go in there, you'll become one. Freaky creatures, monster party. Eyes of yellow, scales and feathers, tails in tethers. Turn the lights off. Bend the nightmare, you control it. Artful dodger, easy does it. Shut the closet, get under the covers. Snakes and lovers. Turn the lights off.” You do a little dance for a moment and continue hum the song, glancing at the chat as you go towards O2 after doing wires in storage.
“Like, I know the song, it’s just been stuck in my head,” you explain. “And it kind of annoys me--”
But you stop as you enter O2 and watch Corpse murder Felix. Neither one of you move and you don’t know what to do. “Uhhh.”
Then, without thinking, you turn straight around and make your way away from the scene of the murder. “I didn’t see anything!” you shout to no one. “I suddenly can’t see who murdered Felix.” You smack a hand over your mouth and stand in the middle of a hallway. “Oh my god, what do I do? I don’t want to snitch on Corpse, he’s hot.” You scratch the back of your neck and shrug, continuing on to reactor. “I didn’t see anything.”
You’re in the middle of doing the simon says in reactor when Felix’s body is reported. You unmute yourself and fidget with the sleeve of your hoodie. You know exactly who killed Felix.
“--was in O2,” says Jaiden and you focus back into the conversation. “And I didn’t see anyone around.”
“I saw you heading that way, y/n, but I know it wasn’t you because I saw you do the trash in storage.”
You look at the screen when Sean talks to you and you chew your lip. “I know who killed Felix.”
“Who?” asks almost everyone at the same time.
You close your eyes and swallow. It’s just a game, why are you taking this so seriously? Suddenly, a song lyric pops into your head and your stomach flips. You imagine yourself saying it and no one knows who you mean except for him.
You open your eyes. “I’d never snitch on daddy.”
There’s a laugh in the chat and you blush fiercely, your livestream chat blowing up once again.
“I think we know who it is, then,” says Sean, laughing.
“Yeah,” agrees Lizzie and your eyes widen.
“Wait, what?” you ask, watching everyone vote almost as soon as the discussion time ends. “Wait, hang on, who--”
“We know who you’re talking about, y/n,” PJ tells you.
You vote for yourself and your brain goes blank as you see that everyone voted for Corpse. He even voted for himself. They knew. They all _knew _about your feelings for Corpse.
The round ends with Corpse being voted out and the crewmates win. There’s some talking, but you stay on the victory screen. You’re trying to decide if your mad or embarrassed or both.
“I didn’t know you’d say that, y/n,” Corpse says, effectively breaking you out of your trance. “I thought you were gonna snitch on me.”
“You heard her,” teases Lizzie and you can tell she’s grinning. “She’d never snitch on you, Corpse.”
He laughs and you feel something in a certain place. “Oh my god, I’m gonna die of embarrassment.” You put your face in your hands, listening to your friends tease you in the chat. You suddenly want to jump out your window and run into traffic.
“Don’t die,” comes Corpse’s voice through the onslaught of teasing. “I’ll be sad.”
“Fuck!” you shout and slam your hand on your desk, shaking your equipment and scaring your rats. “I’m so sorry, Corpse, that was really weird, I--”
“Stop.” He interrupts you and the chat goes silent and you look up at the screen even though you can’t see him. “It’s okay. It was funny.”
Your eyes widen and then narrow. Funny? He thought what you said was funny? How could he think it was funny?
But then he speaks again and he sounds oddly flustered. “Uh, I gotta go. Um, it was fun playing with you guys. Bye, y/n.”
“Bye Cor--” but then he disconnects and you’re left talking to no one. “--pse.”
There’s a long moment of silence until Felix breaks it. “I can’t believe you just watched me die and didn’t do anything about it.”
There are some laughs and you smile faintly, rejoining the game. “Yeah, uh, sorry about that.”
“Are you okay, y/n?” asks Lizzie.
You blush and swallow. “I don’t know. God, I’m so weird.” You run a hand through your hair and adjust your headphones
“No, you’re not,” Roomie assures you. “He has a crush on you, too.”
Your eyes widen and you scoot up in your chair. “He does?”
“I mean, he called you pretty once during a game and said that he watches your videos a lot, so maybe.”
You groan and sink in your chair. “I’m gonna go, I need to run into traffic now.”
A few people laugh or chuckle and Lizzie asks you if you’re actually going to leave.
“Yeah,” you tell her. “But not to run into traffic. I’m going to go play Minecraft to soothe myself.”
“Aw.” You can practically hear her frown. “Okay. Bye, y/n.”
“Good luck with your stream,” Ken tells you.
You grin. “Okay, thanks, bye.”
When you exit the game and leave the chat, you scream. You actually scream and it’s loud. Your roommate even knocks on your door, asking if you’re okay.
You look at them and nod. “Yeah, totally fine. Probably about to have a mental breakdown, but I’m fine.”
“Okay,” they say and lean on the doorframe. “But I’m not cutting bangs for you again.”
You laugh and nod. “Yeah, okay, fine.” They leave and you turn back to your stream, feeling like you’re about to cry. Corpse knows you have a crush on him. And it seems like he has one on you as well, but now you’re embarrassed because you called him ‘daddy’ on stream.
You rub your eyes. “Well, now I know what’ll be streaming on Twitter tonight,” you tell the chat.
#corpse_husband#corpse husband#x reader#female reader#corpse husband x reader#corpse_husband x reader#jacksepticeye#among us#ldshadowlady#pewdiepie#fanfic
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Samurai Shodown will launch worldwide for PlayStation 4 and Xbox One in June, followed by Switch in Q4 2019 and PC at a later date, publisher Athlon Games and developer SNK announced. It will feature Japanese voice-overs and support English, Japanese, Traditional Chinese, Simplified Chinese, Korean, French, Italian, German, Spanish, Pan-American Spanish, and Brazilian Portuguese subtitle language options.
The Unreal Engine 4-powered fighting game is a reboot of the classic series set between the events of Samurai Showdown V and the original game. It will feature 16 total fighters, including 13 returning characters and three brand new characters. Additional characters will be released via post-launch downloadable content.
Here is the official fact sheet:
About
After more than a decade, Samurai Shodown is back! SNK is rebooting one of its most successful series, carrying on the legacy of past titles with a new game that retains the same thrilling battles of past titles in a graphically advanced package. Samurai Shodown’s gameplay is driven by the tense atmosphere of being one strike away from death, and the exhilaration of defeating an opponent with overwhelming power and attacks. Taking place between the events of the original game and Samurai Shodown V, the new game carries on the legacy of the one true weapon-based fighter.
Key Features
Exhilarating Weapons-Based Combat – Samurai Shodown carries on the legacy of the tense battles the series is known for, where players are always one strike away from death, and one powerful attack away from victory.
Evolving the Presentation – Using the power of Unreal Engine 4, SNK is able to modernize the unique atmosphere and setting of past titles in a gorgeously artistic package that achieves a detail and graphical quality like never before.
Unique Cast of Returning and New Warriors – Samurai Shodown welcomes back iconic characters from past iterations, including the swordsman Haohmaru, his rivals Ukyo and Genjuro, the shrine maiden Nakoruru, and fan-favorite Galford. The starting roster will include a total of 16 characters—13 veterans and three newcomers to the franchise.
All New Gameplay – Carrying on some of the key fighting mechanics that made the series popular, such as the Rage Gauge, Rage Explosion, Sword Clash and more, Samurai Shodown will also include several new techniques, including a powerful, one-time use attack from each character called the Super Special Move.
Revolutionary New AI System – Titled Dojo Mode, SNK has developed a proprietary AI system that learns from player patterns and creates a specific Ghost clone from that data. With this system, players can fight against their own Ghost or take on the Ghosts of top players in mock battles.
The public will be able to go hands-on with the game for the first time at PAX East 2019, which runs from March 28 to 31 at the Boston Convention Center. SNK will also host a panel, “Samurai Shodown: Resurrecting a Legend” on March 30 from 4:30 to 5:30 p.m. ET featuring producer Yasuyuki Oda, director Nobuyuki Kuroki, original Samurai Shodown director Yasushi Adachi, and several other staff members from SNK.
Get a new trailer and 44 minutes of Gematsu-recorded gameplay footage below, as well as our preview of the game and interview with producer Yasuyuki Oda, director Nobuyuki Kuroki, and game designer Joshua Weatherford.
PAX East 2019 Trailer
youtube
44 Minutes of PlayStation 4 Pro Gameplay
youtube
Navigation
0:20 – Story Mode Introduction: Galford
2:04 – Story Mode Battle: Galford vs. Earthquake
4:49 – Story Mode Battle: Galford vs. Haohmaru
8:05 – Story Mode Introduction: Haohmaru
9:48 – Story Mode Battle: Haohmaru vs. Galford
12:09 – Story Mode Battle: Haohmaru vs. Genjuro
17:02 – Story Mode Introduction: Nakoruru
18:52 – Story Mode Battle: Nakoruru vs. Jubei
21:27 – Story Mode Battle: Nakoruru vs. Jubei (Rematch)
24:35 – Story Mode Battle: Nakoruru vs. Earthquake
29:13 – Battle Mode Battle: Haohmaru vs. Genjuro
32:42 – Battle Mode Battle: Earthquake vs. Charlotte
36:42 – Battle Mode Battle: Genjuro vs. Jubei
41:39 – Battle Mode Battle: Galford vs. Charlotte
Preview
I played about an hour or so of the new Samurai Shodown and it felt good—really good. I have stated this in the past, but I am not big on fighting games. I am generally not good at them and tend to only play for fun with friends. That being said, I went into playing Samurai Shodown without really caring much about it. But after some hands-on time with the weapons-based fighter, I am actually kind of hyped?
Samurai Shodown is being treated as a reboot to the long-running series. Story-wise, it is set in 1787, after the events of Samurai Shodown V in 1786 and before the events of the original Samurai Shodown in 1789. While the Kansei reforms have been enacted by the newly appointed Matsudaira Sadanobu, a mysterious dark force is looming on the horizon, prompting the warriors of Samurai Shodown to gather and set out on individual journeys and fight for their own beliefs. Each character character has a different story.
The game has a roster of 16 characters, 13 of which are returning from previous games. They are Charlotte, Earthquake, Galford, Genjuro, Hanzo, Haohmaru, Jubei, Kyoshiro, Nakoruru, Shiki, Tam Tam, Ukyo, and Yoshitora. The other three are completely new characters who have yet to be announced. I played as a few characters during my session, including Galford, Haohmaru, Nakoruru, and Jubei. As for stages, the stage selection screen appears to offer 13 total options.
Playing round after round of Samurai Shodown, I learned that no two characters are alike and that a single strike has a ton of pull, as one hit can deal massive damage and significantly turn the tide of battle. The game is built atop various mechanics, starting with the “Rage Gauge,” which fills up the more you are hit. When the Rage Gauge is filled entirely, your attack power increases, special moves become stronger, and you can use a “Weapon Flipping Technique” to disarm your opponent. You can also deplete the entire gauge to activate a once-per-match “Rage Explosion,” which enables the use of a “Lightning Blade” attack in which the character leaps forward and uses a quick strike that deals heavy damage. Each character also has a “Super Special” attack that, like Rage Explosion, can only be used once per match. Each Super Special plays out a character-specific scene that reflects their personality or style. Nakoruru’s, for example, captures her resolution to protect Mother Nature while also illustrating her displeasure of fighting. The commands to activate these techniques are simple and the same across every character, which means that there is no need to memorize complicated commands for different fighters. Finally, there are also “Sword Clashes,” which occur when two attacks perfectly clash, prompting you to mash the attack buttons to retain your weapon and send the opponent’s weapon flying.
I picked up on the game’s systems quite fast as I played, and even went toe-to-two with producer Yasuyuki Oda. (Though, I think he went easy on me.) The systems are incredibly easy to grasp, but the real challenge comes in utilizing them correctly while timing your strikes and preventing your opponent from dealing significant damage. It felt like there is quite a lot of strategy involved, and it is something that I found myself wanting to learn and master. Playing as Galford, I got the upper hand on Oda in our first match as he was so used to Galford’s behavior when playing against game designer Joshua Weatherford that he did not expect me to react in certain ways. (Or at least that is what I was told. I still just think he went easy on me!)
In terms of game modes, Samurai Shodown offers the classic Story Mode, an offline Battle Mode (which in itself includes modes such as Survival), an Online mode to compete against players across the world, a Practice mode (which includes Tutorial and Training modes), a Gallery Mode to view player-unlocked movies, artwork, and background music, and a new Dojo Mode in which you can upload and fight against your own “ghost data” or the download and fight against the ghost data of other players.
Dojo Mode is an entirely new asynchronous online mode, which according to SNK utilizes “deep learning technology” to have the game’s artificial intelligence learn from your techniques and habits during offline mode gameplay to create a “ghost AI” character that both you and other players can fight against online. An “Ironman Challenge” mode in which players can try to fight 100 ghosts in succession is also being implemented. SNK even has a patent pending for Dojo Mode. Unfortunately, SNK is not saying more about Dojo Mode for the time being, one of the reasons being that the mode is essentially built off player data, which the team does not currently have.
Visually, Samurai Shodown is an eyeful. From graphics to menus, everything is decorated in a traditional Japanese aesthetic—as is appropriate for its Edo period setting. That setting and visual design make the fighter stand out as something truly unique from the rest of the crowd.
Samurai Shodown is by no means the most well-known name in fighting games, but with the release of this spectacular-looking reboot and its participation as a main title in the upcoming Evo 2019 tournament, I really hope that it gets more recognition. I really want to pick this one up and learn its ins and outs.
Interview
This is the first new Samurai Shodown game in over a decade—the last new one being Samurai Shodown Sen for Xbox 360 and arcade in 2008. What was now the time for something new?
Nobuyuki Kuroki, Director: “There are various reasons, one being that when I was at SNK back in the day, I always wanted to work on Samurai Shodown more and more. I did a little bit of work on the Samurai Shodown 64 series. But there’s also just the fact that there has been a major focus on eSports recently, and I feel like this game in particular is very unique and will stand out on the eSports scene. And in general it’s just an iconic series for SNK, and we’ve had a lot of fan requests from the community to bring it back.”
Speaking of eSports, I think it’s safe to say a lot of people didn’t expect Samurai Shodown to be a main title for Evo 2019 in August. With the game due out in June, are you worried there won’t be enough time for players to learn how to play at a sufficient level?
Yasuki Oda, Producer: “I’m a little worried. (Laughs.) I’m a little bit worried that it might not be the top-level play that you’d see. But I also think that the system in general is just so simple and easy to pick up that people will jump right into it. And you might see a lot of people come out of nowhere that haven’t been on the scene before, who resonate with this game that’s so different from other games, and make a new entrance.”
Joshua Weatherford, Game Designer: “I personally think that the systems are not just simple, but also difficult to master. So it’s that perfect balance for me in game design. One thing that we like to point out is that we were very careful to stay as close to the roots as possible for some of this stuff. So you know a lot of times whenever you see modern fighting games, they’ll change the move sets around, cut some of them out—almost none of that happened here. We kept everything in—we just tuned it a little bit to be more balanced for modern fighting games—but there’s very few cases where you have a character that’s lost half of there moves or something like that. So people who know Samurai Shodown from the past, who know a specific character—they’re going to be able to jump right in, in my opinion.”
Moving on to characters, The King of Fighters XIV had a very generous starting roster of 50 or so fighters, compared to the 16-character roster of Samurai Shodown. Do you feel like that might be too little?
Weatherford: “Not really.”
Oda: “We’re not really worried about that honestly, because The King of Fighters is a team-based fighting game—three-versus-three, so you need a full team of three characters. So in my opinion, when you take one-third of that roster, you get about the amount in this game, so it works. Also, there’s not really a single clone character—that’s always been one of the things about Samurai Shodown. Even Hanzo and Galford, two ninjas that should play alike, play nothing alike. A couple of motions might be similar, but very few characters are actually similar to other characters. So all of them really stand on their own.”
And you guys aren’t showing the three original characters right now, but can you give us a hint?
Athlon Games representative: “No! We’re not answering that. (Laughs.)”
Hey, get out of the room! (Laughs.)
Weatherford: “They’re really cool, that’s all I’ll say. All three of them are really cool.”
Woo, big giveaway there. (Laughs.) Anyway, while we’re still talking about characters, given the rising popularity of guest characters, is there a possibility that we’ll see fighters from other franchises appear in Samurai Shodown?
Oda: “Yeah, we’re definitely interested, especially in finding a character that really fits this kind of gameplay.”
Say there were no restrictions on which guest character you could include, who would you choose to add to the roster?
Kuroki: “Oh man, that’s hard… Luke Skywalker.”
Oda: “(Pulls up an image of a Mobile Suit from the Gundam franchise on his phone.)”
Weatherford: “For me, I’d want TOEI Spider-Man. I love Spider-Man and I want something that’d fit this, so there’s actually a tokusatsu Spider-Man—like old school, giant robots—made back in the ’70s… None of these could ever actually be in because of licensing issues. (Laughs.)”
Oda: “If I’m thinking about swordplay, I’d like to put in Aragon from The Lord of the Rings.”
How do you plan to draw in beginners or players who don’t normally play fighting games?
Kuroki: “I think it really just comes from the basic fighting system of the game. Single strikes are so useful and damaging that you could win even if you land a lucky strike against a high level player.”
I think that’s what I did against Oda-san…
Oda: “(Laughs.) Well, we also made sure that all the super moves are the same inputs for each character. So as long as you know one character, you can easily jump into another character. Which is very different from say, The King of Fighters. That’s very difficult to keep up with everyone’s supers.”
Well, that about wraps up our time. Thank you for speaking to me! I wish you a successful public debut at PAX East 2019!
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I just figured we could all use a pic of a whole bunch of pandas hanging out.
Now, on to our stuff.
As you might imagine, our Monday Meeting today was primarily about how everyone got through this last week of the C19 pandemic. Our core Onyx Path team are doing pretty well, with no illnesses reported, and nobody has gone stir-crazy yet.
Like I mentioned last week, we’re trying to stay in even closer communication with our freelance creators, both in terms of their assignments and also just to give everybody a friendly ear during these freaky times. So far, folks are doing OK, although there certainly is a lot of adjusting of work habits that has to happen.
Some creators are speeding through projects and asking for more, and others find it hard to stay focused. There’s no right reaction to all this, though, and we’re not expecting our creators to adhere to anything except what their own circumstances require. Internally, that was a large part of our talk today: just how to offer support for all of our folks, with extended deadlines for some and more assignments for others.
Scion Companion art by Shen Fei
So far, luckily, we are in a position to be flexible and we’re not yet looking to how schedules might need to be changed if any of our creators are attacked by the virus.
Part of our flexibility is the way we have progressed our business operations into a variety of sales venues, most of which have online components if they aren’t totally an online sales venue. So, with that thought, here’s an Update:
Right now, IPR and Studio2 are still selling and shipping our physical books. DTRPG is still selling PDFs, and PoD books. DTRPG, Amazon, and the Nook Store still have ebooks of our fiction available for download. You can find all their contact info down below in the Blurbs!, and elsewhere on this website.
Standard distribution into stores has stopped or slowed, though, and many of those stores’ physical locations are closed because of the virus. Conventions are all being delayed, so they are also not available for folks to get their games. These are not the biggest of our sales venues, but we don’t know how our currently working venues will hold up as things progress.
Oak, Ash, and Thorn art by Drew Tucker
We also talked about how we can continue to help out everybody stuck inside and looking for a bit of diversion or even something engrossing to get stuck into. Fortunately we already have our many online game sessions on YouTube, and our Twitch channels that are chock full of actual play goodness.
And often other things as well, like Eddie’s Twitch demos of development and game design.
You can find some great examples of other folks’ efforts in creating fun and informative sessions below in the Onyx Path Media section. Many of them are indeed superb, as Matthew likes to say – the others are simply great! We’ve been featuring links to these sessions in these Monday Meeting Notes for quite a few months now, but never has it been a better time to tell you about them.
As the Onyx Pathcast‘s 100th full episode looms, the Pathcast continues to be a delightful way to get a weekly earful of irreverent humor and insights into the TTRPG biz, and our game lines in particular. (Also into video games past and present, pop culture, Broadway musicals, Sherlock Holmes, and professional wrestling, past and present).
This Friday’s episode features the return of the very popular 5 Minute Pitches theme, with Dixie, Eddy, and Matthew speed-describing game lines for the others’, and your, edification.
Another method of diversion I want to point out, since we decided to postpone the Legendlore Kickstarter campaign because of the pandemic, is this interview with developer Steffie de Vaan, hosted over at High Level Games! https://www.highlevelgames.ca/blog/legendlore-rpg-from-onyx-path-publishing-an-interview-with-steffie-de-vaan
It’s a great chance to hear directly from Steffie as to what makes Legendlore exciting and unique!
Vigil Watch art by Pat Loboyko
Finally, we’re going to continue deals and sales all through this pandemic time period. For however long it takes, we want to make it easier for folks to enjoy delving into our game worlds.
Our Storypath and Scarred Lands PDF 50% Off Sale ends with March (and wasn’t this the longest month ever recorded?), and thanks to all of you who wisely took advantage of the sale!
Hot on the heels of that sale, starting Thursday, all Exalted PDFs will be on sale on DTRPG, with the oldest PDFs getting the deepest discounts. A great chance to read up on first edition treatments of elements you might be playing in Exalted 3rd!
So folks, stay healthy, take precautions, wash your hands, try and stay focused, give yourself leeway to be diverted, and please be well. Until this thing runs its course, we truly do want to help you get through this and enjoying our:
Many Worlds, One Path!
Blurbs!
Kickstarter!
Last week, we cancelled the Legendlore Kickstarter for the time being. While we wait for that happy day, here’s a fantastic Legendlore interview with developer Steffie de Vaan, hosted over at High Level Games! https://www.highlevelgames.ca/blog/legendlore-rpg-from-onyx-path-publishing-an-interview-with-steffie-de-vaan
We’ll get Legendlore back on KS as soon as we can, and meanwhile we are building the M20 Technocracy Reloaded Kickstarter!
Onyx Path Media!
This week, it’s the Return of the 5 Min Pitches! Join the gang as they “speed date” a smorgasbord of games, giving out highlights and their ideas – all for your viewing pleasure and edification!
As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/
Before we get into the promotion of our games and actual plays being featured this week, we should draw your attention to Virtual Horror Con, being organized online by the good folks of Gehenna Gaming! Expect actual plays, interviews, seminars, and a whole hell of a lot more, and all running this coming weekend! Find out more right here: https://www.gehennagaming.com/
If you’re self-isolating or locked down, please take the time to tune in and watch some fun gaming. This week we’ve got a game of V5, the start of a Scion campaign, Pugmire, Hunter: The Vigil, Changeling: The Dreaming, Mage: The Awakening, Scarred Lands, and a Dark ErasWerewolf: The Forsaken chronicle!
This week sees the start of an exciting new Scion game, following the excellent Behind the Screen series we’ve had on our channel. A massive thank you to the players participating in this game! You can subscribe to our channel over on twitch.tv/theonyxpath to catch up with any episodes you missed!
Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more, including:
Changeling: The Lost – Littlebrook Reunion: https://youtu.be/gdzfHOTtnjE
Trinity Continuum: Hard Holidays: https://youtu.be/xPGqisyMQV4
Pugmire: Paws & Claws: https://youtu.be/CSxZ8PZgtW8
Blood City: Chicago by Night: https://youtu.be/zRCRzv5AQ-o
Trinity Continuum: Community Service: https://youtu.be/a5SOnTSvyS4
Scarred Lands AMA with Travis Legge: https://youtu.be/38fPD50puSM
Do subscribe to our channel and click the bell icon if you want to be notified whenever new news videos and uploads come online!
If you missed the finale of Red Moon Roleplaying‘s V5 Cults of the Blood Gods “The Family” chronicle, here it is again! Thanks to the Red Moon team for hosting such a fun and horrifying story. https://youtu.be/4lK3dM3_fns
The superb 307 RPG podcast has produced a series of shows based around the equally superb Scarred Lands campaign setting, and you can find an interview with Travis Legge, a dissection of sub-classes, a deep dive into Vengeance of the Shunned, and more, right here: https://307rpg.com Please give them your support!
More new Occultists Anonymous for all you Mage: The Awakening fans:
Episode 92: Gaze Into The Abyss The cabal tromps into the jungles of Cambodia, beside the ancient city of Koh Ker with Abaddon and his warriors. They know Abyssal dangers lurk in the area, but to fight them, they need to identify them first.https://youtu.be/tUk0b5PMZ-I
Episode 93: It Gazes Back The cabal has banished the Abyssal entity for now, and now confront the Bound creature, who should be slumbering. Has the Seer, Abaddon, led them into a trap? And will the Abyssal entity return?https://youtu.be/OnOifUrybTM
Plus, we have a fantastic Legendlore interview with developer Steffie de Vaan, hosted over at High Level Games! https://www.highlevelgames.ca/blog/legendlore-rpg-from-onyx-path-publishing-an-interview-with-steffie-de-vaan
The Story Told Podcast conclude their Geist: The Sin-Eaters story right over here: This Monday, we’ll be releasing the final episode in our Geist series: http://thestorytold.libsyn.com/the-78-laments-episode-5-the-devil-drives Thanks for a fantastic show, team!
Ekorren returns with an incredible deep dive into the Scarred Lands which you really must watch. His enthusiasm shines through in everything he says about this beloved setting: https://youtu.be/56QKuLlCCPI
And as we’re on the subject of Ekorren, if you missed it he also did a Charms for Solars video, for Exalted 3rd Edition right here: https://youtu.be/4AG2FxJi0dg
Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
Update: the devs are working on the updates for the roller in both Android and iOS; here is the rundown from them:
1) Redo the UI for system for Android. It will look the same as the current design. My goal is to have something ready by Saturday to send out to the Facebook users, asking them if this fixes the issues. This will be a beta type thing. This will break several of the fancy dice.
2) If the above worked out and the android users give all the clear, we’ll redo the graphics system to fix the fancy dice that got broken. We’ll do another Android beta through Facebook. This might take up to two weeks, as my schedule allows.
3) If everything worked well, we’ll release to Android for real at that point.
4) Port all of the existing stuff to iOS and release on that.
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these latest fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scarred Lands (Pathfinder) books are also on sale at Studio2, and they have the 5e version, supplements, and dice as well!: https://studio2publishing.com/collections/scarred-lands
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order!
As always, you can find Onyx Path’s titles at DriveThruRPG.com!
This week, we end the month and the Storypath and Scarred Lands 50% Sale, but never fear, we’re following that up with a Gigantic Exalted Sales starting Thursday! Everything Exalted in PDFs is on sale!
On Sale This Week!
This week we’re thrilled to announce that V5 Chicago Folios will be available in PDF and PoD versions on DriveThruRPG on Wednesday!
The Chicago Folios include:
Accounts of vampire mysteries in the heartland of America, spanning the activities of Camarilla, Anarch, Independent, and other, even more terrifying Kindred.
Dozens of chronicle hooks laid out in a way that any Storyteller, new or old, might use them to start a new chronicle of Vampire: The Masquerade or add fresh content to an existing one.
Over 20 individual Kindred with biographies, aspirations, secrets, connections, and purpose for inclusion in any chronicle, whether as antagonists, a supporting cast, or inspiration for playable characters.
Loresheets for new vampires introduced in this book and chronicle threads from the Vampire: The Masquerade metaplot.
New Blood Sorcery rituals, handling the Thaumaturgical powers devised in the domains of Chicago and Milwaukee.
But our journey into the Mid-West isn’t all that’s coming this week! In addition, we’ll be traveling to The Realm for The Silence of Our Ancestors novella for Exalted 3rd Edition in PDF, PoD, and ebook versions on DTRPG, Amazon, and the Nook Store.
Conventions!
Though dates are subject to change due to the current COVID-19 outbreak, here’s our current list of upcoming conventions:
UKGames Expo: https://www.ukgamesexpo.co.uk/
GenCon: https://www.gencon.com/
Tabletop Scotland: https://tabletopscotland.co.uk/
Gamehole Con: https://www.gameholecon.com/
PAX Unplugged: https://unplugged.paxsite.com/
And now, the new project status updates!
Development Status from Eddy Webb! (Projects in bold have changed status since last week.):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep.)
Exalted Essay Collection (Exalted)
Under Alien Suns (Trinity Continuum: Aeon)
Mission Statements (Trinity Continuum: Aeon)
Adversaries of the Righteous (Exalted 3rd Edition)
Novas Worldwide (Trinity Continuum: Aberrant)
Exalted Essence Edition (Exalted 3rd Edition)
The Clades Companion (Deviant: The Renegades)
The Devoted Companion (Deviant: The Renegades)
Saints and Monsters (Scion 2nd Edition)
M20 Rich Bastard’s Guide To Magick (Mage: The Ascension 20th Anniversary)
Wild Hunt (Scion 2nd Edition)
Dead Man’s Rust (Scarred Lands)
V5 The Faithful Undead (Vampire: The Masquerade 5th Edition)
V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)
V5 Forbidden Faiths (Vampire: The Masquerade 5th Edition)
Redlines
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Hundred Devil’s Night Parade (Exalted 3rd Edition)
Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
Second Draft
Exigents (Exalted 3rd Edition)
Crucible of Legends (Exalted 3rd Edition)
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Kith and Kin (Changeling: The Lost 2e)
They Came From Beyond the Grave! (They Came From!)
Assassins (Trinity Continuum Core)
The Book of Endless Death (Mummy: The Curse 2e)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Development
Heirs to the Shogunate (Exalted 3rd Edition)
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Across the Eight Directions (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Manuscript Approval
Scion: Dragon (Scion 2nd Edition)
Post-Approval Development
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Scion: Demigod (Scion 2nd Edition)
Editing
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
Terra Firma (Trinity Continuum: Aeon)
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Buried Bones: Creating in the Realms of Pugmire (Realms of Pugmire)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
TC: Aberrant Jumpstart (Trinity Continuum: Aberrant)
Trinity Continuum Jumpstart (Trinity Continuum)
Masks of the Mythos (Scion 2nd Edition)
LARP Rules (Scion 2nd Edition)
Post-Editing Development
City of the Towered Tombs (Cavaliers of Mars)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Deviant: The Renegades (Deviant: The Renegades)
Monsters of the Deep (They Came From Beneath the Sea!)
Legendlore core book (Legendlore)
Titanomachy (Scion 2nd Edition)
Indexing
They Came From Beneath the Sea! (TCfBtS!)
Art Direction from Mike Chaney!
In Art Direction
Scion Titanomachy – Contracting.
Tales of Aquatic Terror
TC Aeon Terra Firma – Contracted.
V5 Let the Streets Run Red
Cavaliers of Mars: City of the Towered Tombs
WoD Ghost Hunters – Getting KS artwork going. Gaydos on fulls.
Aberrant
Pugmire Adventure
Hunter: The Vigil 2e
Mummy 2 – ADing that out post Aberrant AD.
Deviant – Going over the notes.
Legendlore – Kickstarter on hiatus.
Technocracy Reloaded (KS) – Prepping for KS.
Cults of the Blood God – Getting more ADed this week.
In Layout
Yugman’s Guide to Ghelspad
Contagion Chronicle
Vigil Watch
Scion Companion
Proofing
Trinity Aeon Jumpstart
Pirates of Pugmire
TCFBTS Heroic Land Dwellers – Inputting proofing comments.
Lunars: Fangs at the Gate – Inputting first round of dev corrections.
At Press
Ex 3 The Silence of Our Ancestors (Huggins Novella) – On sale in PDF/PoD/ebook versions on Weds.
TC Distant Worlds – PoD proof ordered.
Scion Mythical Denizens – PoD proof on the way.
Night Horrors : Nameless and Accursed – Errata gathering ending this week.
Dark Eras 2 – PoD proof ordered.
VtR Spilled Blood – PoD proof ordered.
Dystopia Rising: Evolution
DR:E Screen & Booklet
DR:E Helnau’s Guide to Wasteland Beasties
Geist 2e Screen
Memento Mori
TCFBTS Screen and Booklet
They Came from Beneath the Sea! – Indexing.
Chicago Folios – PDF and PoD versions on sale this Wednesday.
Geist 2e Anthology – Errata gathering.
C:tL 2e Oak, Ash, & Thorn – Errata gathering.
Today’s Reason to Celebrate!
Thursday, Dixie levels up! That’s right it’s the Quarantine Birthday for the green-tressed one, and like the true gamer she is she’ll be playing Animal Crossing all day long and maybe even kicking it into high gear with Eddy and Matthew with some Mario Kart! Whoot- enjoy your day, Dixie!
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